Blaster Masters
A downloadable game
A time trial race world made for VRChat. Learn how to use the blaster in order to reach the end as fast as possible!
https://vrchat.com/home/world/wrld_ed27e70b-1ba0-4a5b-8019-c0c36564a03f
Status | Released |
Author | DeliciousSalad |
Genre | Platformer |
Tags | 3D, race, Virtual Reality (VR) |
Comments
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This is a fun concept but I couldn't get very far at all. On Desktop, I could only seem to make progress by standing with my back to the area I want to reach and using the minimap as a guide. In VR, I could point the blaster down and backwards to get a little further but couldn't get onto the second moving platform, any tips? Am I missing something about how to use the Blaster to move around the map?
The charged blast in blast mode acts as a jump. You switch modes by pressing spacebar on desktop. A good maneuver to get used to is charge blasting relatively downwards, switch to hover mode, and continue your momentum upwards.
I tested the map both in VR and desktop extensively and in desktop it is very much completeable (My fastest is about 4 mins on desktop). At some points you will need to look backwards but for the most part you can get away with aiming straight down.
I'm glad you got to try it :) I hope you can make it to the end!
Aha - with your tips I was able to make it past the first few jumps on Desktop. I'd suggest that you only require one mechanic at a time for your first few obstacles / challenges for a smoother difficulty ramp. For example:
I think the Charged Blast & Hover is the hardest mechanic as it requires tricky aiming, switching and timing so your players will get further and have more fun if they work up to it.
It could also be helpful to have some sort of UI element to show which mode you're in, it's easy to lose track right now.
Thanks for the feedback! I'll go ahead and add a UI element today. In the future I think I'll redesign the level with more of a ramp-up but for now I'll add a little tip and adjust the difficulty of the first couple obstacles to help explain the switching mechanic better.
Thanks for giving it another shot :)